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Old Jan 21, 2009, 03:57 AM // 03:57   #541
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5,1/4,10
"For 10..46..55, your healing spells heal for 25..40..50% more and cost -1..2..3 energy."

[Aura Slicer]
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Old Jan 21, 2009, 04:12 AM // 04:12   #542
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5, 1, 25
"If attack hits,you deal +10..20..30 damage. If target foe was under the effect of an enchantment, you deal an additional + 5..15..25 damage and that foe loses one enchantment."
looks kinda overpowered..no? i just wanted it to match the name a little bit more heh.

[Rodgort's Invocation]

Last edited by Gwmaster; Jan 21, 2009 at 04:17 AM // 04:17..
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Old Jan 21, 2009, 04:28 AM // 04:28   #543
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Increase recharge to 12.

[Well of Power]
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Old Jan 21, 2009, 10:39 AM // 10:39   #544
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10 recharge
+1..3 Energy Regeneration

[Spiritleech Aura]
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Old Jan 21, 2009, 11:31 AM // 11:31   #545
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Reduce recharge to 10 seconds.
Increase health gain 5...25...31

[Aftershock]
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Old Jan 23, 2009, 02:15 PM // 14:15   #546
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2/4 cast 15 sec recharge
If target foe is knocked down does double dmg

[skill] Unsteady Ground [/skill]
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Old Jan 23, 2009, 03:59 PM // 15:59   #547
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Unsteady Ground is perfect as it is.

[Grasping was Kuurong]
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Old Jan 23, 2009, 04:46 PM // 16:46   #548
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so was aftershock! :s
Hold Kuurong's ashes for up to 15....25...30 seconds
[skill] Mark Of Pain [/skill]
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Old Jan 25, 2009, 02:30 AM // 02:30   #549
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hmm...i love this skill but...

15/1/20

Elite Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34..42 shadow damage to target and all adjacent foes.

Its pretty balanced as is but i gave it a shot

[shields up]
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Old Jan 25, 2009, 07:27 AM // 07:27   #550
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10e 20 recharge
Shout. For 3...6...7 seconds all party members have +10...40...48 al vs projectile attacks and 50% chance to block projectile attacks. This shout ends if they use a skill.


Buffed it a tad to help deal with ranger spikes but it also will require more energy investment because of the shorter recharge.

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Old Jan 25, 2009, 01:23 PM // 13:23   #551
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Make it a stance and non-elite.

[stolen speed]
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Old Jan 25, 2009, 05:48 PM // 17:48   #552
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Change to -33% and +33%.

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Old Jan 25, 2009, 10:19 PM // 22:19   #553
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The next 1...3 signet(s) you active recharge 20...68...84% faster and will be activated 0..10...25% faster.

[Intimidating Aura]
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Old Jan 25, 2009, 11:03 PM // 23:03   #554
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[Intimidating Aura]
Enchantment Spell: The next time you hit a foe who has less health than you, that foe loses all enchantments. Duration: 10 seconds
10e/1c/20r

Wasn't sure what to do with it. Meh.

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Old Jan 25, 2009, 11:19 PM // 23:19   #555
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You deal 5...60 Shadow damage. If target foe has more health than you, this skill returns 1...4 energy.

[gaze of contempt]
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Old Jan 25, 2009, 11:28 PM // 23:28   #556
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15/1/20

If target has less than 75% health, that foe loses all enchantments

[Rend Enchantments] (:P)
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Old Jan 26, 2009, 12:33 AM // 00:33   #557
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Change to: "For each enchantment removed you take..."

[Lyric of Purification]

Last edited by Puebert; Jan 26, 2009 at 03:39 AM // 03:39..
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Old Jan 26, 2009, 09:04 AM // 09:04   #558
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Cut recharge to 10s... maybe 15s. Spell trigger (Signet wtf?).

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Old Jan 26, 2009, 09:51 AM // 09:51   #559
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Quote:
Originally Posted by Rothan Celt View Post
so was aftershock! :s
Then you should have said so...

------------

["Victory is Mine!"]
Reduce recharge to 10 seconds & give it a cool animation like Ray of Judgment.

Next: [Chilblains]
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Old Jan 26, 2009, 11:48 AM // 11:48   #560
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10 2 15
Target foes loses 1..2 enchantements. All foes neer your target lose 0...1 enchantements.

[Life Siphon]
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